And I also use references when I paint, because I can’t produce a realistic-looking portrait from my head yet. To pick the colours right, I chose some PoE character portraits I liked the most, and did a lot of colour picking and analyzed the palette, how saturated and bright it was, etc, and then tried to stay in that area when doing mine (I prefer oversaturated colours myself, because the nature here is 256 shades of gray and brown, and I love to go crazy with colours, but I want my portraits to blend in, so I study the colour paletter Obsidian artists use).Īnd finally, I watched a lot of Proko lessons, because they are short, and explain everything so well, and it means that while I’m going to work I can watch a video and then practice a bit. Clip Studio was also cheap last week, they do sales every couple of months, and it’s just the best app ever. I have Frenden’s mega-pack, but I think all brushes I used can be found in this one, and it’s very cheap. The watercolour brush I ended up using is Frenden’s Washout Wintrop (Buildup Noisy) for Clip Studio (I do everything in Clip Studio now), and for painting - also Frenden’s Painterly (Renderer) brush, it looks very similar to the brush used on the painting done for the game, and it blends so nicely: (previous page) ( next page) A1 Pallegina Composite. By PCInvasion Staff MaYou’ve created a marvellous character in Pillars of Eternity, settled on some suitable appearance options, and just need to find the perfect portrait to. The following 200 files are in this category, out of 476 total. Thick lines look better anyway, because when you resize to 76x96 they read better. Media in category 'Pillars of Eternity II: Deadfire portraits'. I failed at doing the volume thing with the watercolour brush I have, so I did some minimal shading and focused on inking instead: made lines thicker where the shadows fall. Aloth PoE1 portrait companion lg.png 210 × 330 108 KB. Then I tried to ink with a bigger brush, avoid unnecessary details, and get the volumes right. The following 11 files are in this category, out of 11 total. In the first picture here I simply filled the background with the colour I picked from Deadfire portraits. Here are my portraits that I made myself with the help of gimp when I absol. The texture also doesn’t really matter, because with that resolution there’s no difference between applying the texture like I did now or just filling the background with the colour I colour-picked from this image. The bigger one is 90x141 and the smaller one is 76x96, so they must have as little detail as possible. But here’s what I figured out since I got the beta and saw how the portraits look in the game: these portraits are extremely tiny. It still doesn’t look like what Matt Hansen does, because he’s amazing, and I still have trouble with translating volume with transparent “paint” (had that problem since I was 14 tbh, it’s probably for life). It was mostly a process of trying different things.
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